using System;
using Server.Items;

namespace Server.Engines.Craft
{
	public class DefBowFletching : CraftSystem
	{
		public override SkillName MainSkill
		{
			get { return SkillName.Carpentry; }
		}

		public override int GumpTitleNumber
		{
			get { return 1044006; } // <CENTER>BOWCRAFT AND FLETCHING MENU</CENTER>
		}

		private static CraftSystem m_CraftSystem;

		public static CraftSystem CraftSystem
		{
			get
			{
				if (m_CraftSystem == null)
					m_CraftSystem = new DefBowFletching();

				return m_CraftSystem;
			}
		}

		public override double GetChanceAtMin(CraftItem item)
		{
			return 0.5; // 50%
		}

		private DefBowFletching()
			: base(1, 1, 1.25)// base( 1, 2, 1.7 )
		{
		}

		public override int CanCraft(Mobile from, BaseTool tool, Type itemType)
		{
			if (tool == null || tool.Deleted || tool.UsesRemaining < 0)
				return 1044038; // You have worn out your tool!
			else if (!BaseTool.CheckAccessible(tool, from))
				return 1044263; // The tool must be on your person to use.

			return 0;
		}

		public override void PlayCraftEffect(Mobile from)
		{
			// no animation
			//if ( from.Body.Type == BodyType.Human && !from.Mounted )
			//	from.Animate( 33, 5, 1, true, false, 0 );

			from.PlaySound(0x55);
		}

		public override int PlayEndingEffect(Mobile from, bool failed, bool lostMaterial, bool toolBroken, int quality, bool makersMark, CraftItem item)
		{
			if (toolBroken)
				from.SendLocalizedMessage(1044038); // You have worn out your tool

			if (failed)
			{
				if (lostMaterial)
					return 1044043; // You failed to create the item, and some of your materials are lost.
				else
					return 1044157; // You failed to create the item, but no materials were lost.
			}
			else
			{
				if (quality == 0)
					return 502785; // You were barely able to make this item.  It's quality is below average.
				else if (makersMark && quality == 2)
					return 1044156; // You create an exceptional quality item and affix your maker's mark.
				else if (quality == 2)
					return 1044155; // You create an exceptional quality item.
				else
					return 1044154; // You create the item.
			}
		}

		public override CraftECA ECA { get { return CraftECA.FiftyPercentChanceMinusTenPercent; } }

		public override void InitCraftList()
		{
			int index = -1;

			// Materials
			AddCraft(typeof(Kindling), 1044457, 1023553, 0.0, 00.0, typeof(Log), 1044041, 1, 1044351);

			index = AddCraft(typeof(Shaft), 1044457, 1027124, 0.0, 40.0, typeof(Log), 1044041, 1, 1044351);
			SetUseAllRes(index, true);

			// Ammunition
			index = AddCraft(typeof(Arrow), 1044565, 1023903, 0.0, 40.0, typeof(Shaft), 1044560, 1, 1044561);
			AddRes(index, typeof(Feather), 1044562, 1, 1044563);
			SetUseAllRes(index, true);

			index = AddCraft(typeof(Bolt), 1044565, 1027163, 0.0, 40.0, typeof(Shaft), 1044560, 1, 1044561);
			AddRes(index, typeof(Feather), 1044562, 1, 1044563);
			SetUseAllRes(index, true);

			//if (Core.SE)
			//{
			//    index = AddCraft(typeof(FukiyaDarts), 1044565, 1030246, 50.0, 90.0, typeof(Log), 1044041, 1, 1044351);
			//    SetUseAllRes(index, true);
			//    SetNeededExpansion(index, Expansion.SE);
			//}

			// Weapons
			AddCraft(typeof(Bow), 1044566, 1025042, 30.0, 70.0, typeof(Log), 1044041, 7, 1044351);
			AddCraft(typeof(Crossbow), 1044566, 1023919, 60.0, 100.0, typeof(Log), 1044041, 7, 1044351);
			AddCraft(typeof(HeavyCrossbow), 1044566, 1025117, 80.0, 120.0, typeof(Log), 1044041, 10, 1044351);


			AddCraft(typeof(CompositeBow), 1044566, 1029922, 70.0, 110.0, typeof(Log), 1044041, 7, 1044351);
			AddCraft(typeof(RepeatingCrossbow), 1044566, 1029923, 90.0, 130.0, typeof(Log), 1044041, 10, 1044351);


			//if (Core.SE)
			//{
			//    //index = AddCraft(typeof(Yumi), 1044566, 1030224, 90.0, 130.0, typeof(Log), 1044041, 10, 1044351);
			//    SetNeededExpansion(index, Expansion.SE);
			//}

			MarkOption = true;
			Repair = Core.AOS;
		}
	}
}